
Mortal Kombat Legacy: Season 2 Trailer (2013) Priest (2011) - Roto/Paint Artist, 2D Compositing The Cow Who Wanted to Be a Hamburger 3D (Short) - Stereo Artist Top Gun (2013) - Credited under Stereo Compositor Man of Steel (2013) - Credited under Stereo Compositor The company's still around, now owned by a company in India, with the US team still in Los Angeles, CA.Įnchanted Kingdom - Documentary (2014, 2015) I believe they expanded in China and India. After I left, the company got bought out by a company in Canada, and shifted their offices to Toronto, Canada, and kept their office in Los Angeles. We then relocated to Carlsbad, CA, in the same building as Rockstar Games, and just a block away from High Moon Studios.

We were in the same building as Trion Worlds at one point, and Molten Games was a few miles from where we were. They relocated to Carmel Valley, CA, near Del Mar. The studio had a small office in Los Angeles, CA, and their main office use to be in San Diego, CA. The management has changed since the last time I was there. Legend 3D's still around, more focused on vfx in general, I believe. I don't exactly remember which one, but it was a project only under the Stereo/Depth team. Legend 3D did work on one scene or clip for a 3DS game. It was really popular at the time, around 2009 - 2015, and when that slowly faded off, VR start popping up (again), and AR - Augmented Reality. It might be the same with the Nintendo 3DS. Stereoscopic 3D isn't as commonly used in film anymore. The 3D term is used a bit differently for film: 3D/CGI, 2D/3D Compositing, and Stereoscopic 3D. I declined the offer, but later joined on September 2010, in compositing.) This was around January or February 2010. Took the art test on-site, didn't get that role, but got an offer to join the QC Department. (I applied for the 3D/Depth Artist position months before joining Legend 3D. So, we made rotoscopes to mask those shots (for both the left and right eye, with depth), along with any addition vfx (ex. Some of the shots we worked with were already converted to 3D, by the client, and needed visual effects to add on top of the shots, to finalize them. The color rotoscopes I made's one example: Separated them in parts to convert to 3D. There were cases in Compositing where we would create out own masks to convert to 3D. There were other additional departments that go along these three, but these were the main ones, that had a huge team in each department. The QC team would paint/rotoscope what should be separated in stereo 3D and work with outsource vendors doing the same process, the Stereo/Depth team would then convert them using the company's own software, and the Compositing team would clean any artifacts, polish them, and add in final vfx work. There were three main departments: QC (Quality Control), Stereo/Depth, and then Compositing. The Stereo Artists, the ones that would convert the scenes to stereoscopic 3D, were often called Depth Artists or 3D Artists. Compositing Artist is the same role (we were called Comp Artists there for short). Note: I was there as a Stereo Compositor.

The company originally focused on colorizing black and white films, to converting movies to stereoscopic 3D (when I was there), to VR, and vfx work. I did the same treatments on several other films, while I was there at Legend 3D. These are from The Smurfs (2011) and The Amazing Spider-man (2012). These are some compositing shots I worked on, while I was at Legend 3D.
